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Block- and band-oriented traversal in three-dimensional triangle rendering

DC
  • US 5,945,997 A
  • Filed: 06/26/1997
  • Issued: 08/31/1999
  • Est. Priority Date: 06/26/1997
  • Status: Expired due to Term
First Claim
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1. In a graphics system, a computer-implemented method of traversing and rendering a graphic primitive represented in screen space, comprising the steps of:

  • a) determining a block dimension;

    b) subdividing the screen space according to the block dimension to define a plurality of blocks;

    c) for each block containing at least a portion of the graphic primitive;

    c.1) defining a plurality of spans within the block, the spans collectively providing a representation of the portion of the graphic primitive corresponding to the block; and

    c.2) performing a texture mapping operation on each defined span.

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