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Visibility calculations for 3D computer graphics

DC CAFC
  • US 6,172,679 B1
  • Filed: 09/22/1997
  • Issued: 01/09/2001
  • Est. Priority Date: 06/28/1991
  • Status: Expired due to Term
First Claim
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1. A method of reducing the complexity of visibility calculations required for the production of multi-dimensional computer generated images, said method performed on a computer, said method comprising the steps of:

  • prior to an occlusion or invisibility relationship computation (known per se) being carried out on a plurality of surfaces from each viewpoint to be calculated;

    for selected ones of said surfaces, determining for said viewpoint whether each said selected surface is (a) an always unoccluded surface, an always hidden surface, or a remaining surface;

    or (b) an always unoccluded surface, or a remaining surface;

    or (c) an always hidden surface, or a remaining surface;

    wherein said remaining surface is a surface which is unable to be determined with certainty as to whether it is either unoccluded or hidden;

    exempting from said occlusion or invisibility relationship computation those surfaces which are either always unoccluded or always hidden;

    maintaining a record of said remaining surface; and

    carrying out occlusion or invisibility relationship computations on said remaining surfaces.

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