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Portable game machine and computer-readable recording medium

  • US 7,786,997 B2
  • Filed: 08/20/2004
  • Issued: 08/31/2010
  • Est. Priority Date: 03/31/2004
  • Status: Active Grant
First Claim
Patent Images

1. A portable game machine comprising:

  • a first display;

    a second display;

    three-dimensional image processing programmed logic circuitry which generates a first game image based on three-dimensional model data for each frame;

    capture programmed logic circuitry which captures the first game image generated by the three-dimensional image processing programmed logic circuitry as two-dimensional image data;

    storage locations that store the two-dimensional image data captured by the capture programmed logic circuitry;

    two-dimensional image processing programmed logic circuitry which generates a second game image based on two-dimensional image data in a previous frame already stored in the storage locations;

    output destination setting programmed logic circuitry which sets one of the first display and the second display as an output destination of the first game image and another one of the first display and the second display as an output destination of the second game image, wherein two successive frames of the same sequence of scenes are displayed on the first and second display, respectively and wherein the output destination setting program logic circuitry alternates the setting of the first display and the second display for each successive frame,wherein in an n-th frame of the same sequence of scenes,the first game image, generated by the three-dimensional image processing programmed logic circuitry, is output to the first display and is simultaneously captured, and the second game image, captured in an (n−

    1)-th frame and based on the two-dimensional image data, is output to the second display, andin an (n−

    1)-th frame of the sequence of scenes,the first game image, generated by the three-dimensional image processing programmed logic circuitry is output to the second display and is simultaneously captured, and the second game image, based on the two-dimensional image data and captured in the n-th, frame is output to the first display.

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