System and method for providing game event management to a user of a gaming application
First Claim
1. A system for managing game events, comprising:
- a first server operable to;
execute a first gaming application;
monitor a first plurality of game events during the execution of the first gaming application; and
communicate first event information associated with at least one of the first plurality of game events;
a second server operable to;
execute a second gaming application;
monitor a second plurality of game events during the execution of the second gaming application; and
communicate second event information associated with at least one of the second plurality of game events;
a processor remotely coupled to the first server and the second server, the processor operable to receive the first event information and the second event information; and
a memory coupled to the processor and operable to store at least a portion of the first event information and the second event information.
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Accused Products
Abstract
A system for managing game events comprises a first server, a second server, a processor remotely coupled to the first server and the second server, and a memory coupled to the processor. The first server executes a first gaming application, and monitors a first plurality of game events during the execution of the first gaming application. The first server further communicates first event information associated with at least one of the first plurality of game events. The second server executes a second gaming application, and monitors a second plurality of game events during the execution of the second gaming application. The second server further communicates second event information associated with at least one of the second plurality of game events. The processor receives the first event information and the second event information. The memory stores at least a portion of the first event information and the second event information.
13 Citations
31 Claims
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1. A system for managing game events, comprising:
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a first server operable to;
execute a first gaming application;
monitor a first plurality of game events during the execution of the first gaming application; and
communicate first event information associated with at least one of the first plurality of game events;
a second server operable to;
execute a second gaming application;
monitor a second plurality of game events during the execution of the second gaming application; and
communicate second event information associated with at least one of the second plurality of game events;
a processor remotely coupled to the first server and the second server, the processor operable to receive the first event information and the second event information; and
a memory coupled to the processor and operable to store at least a portion of the first event information and the second event information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for managing game events, comprising:
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executing a first gaming application;
monitoring a first plurality of game events during the execution of the first gaming application;
communicating first event information associated with at least one of the first plurality of game events;
executing a second gaming application;
monitoring a second plurality of game events during the execution of the second gaming application;
communicating second event information associated with at least one of the second plurality of game events;
receiving the first event information and the second event information at a remote processor; and
storing at least a portion of the first event information and the second event information. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A platform for managing game events, comprising:
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a processor operable to;
receive first event information associated with at least one of a first plurality of game events from a first server, wherein the first plurality of game events are associated with the execution of a first gaming application hosted by the first server; and
receive second event information associated with at least one of a second plurality of game events from a second server, wherein the second plurality of game events are associated with the execution of a second gaming application hosted by the second server; and
a memory coupled to the processor and operable to store the first event information and the second event information. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27)
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28. A server for managing game events, comprising:
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a processor operable to execute a gaming application that is accessed by a remote user via a network;
a monitor module coupled to the processor and operable to monitor a plurality of game events during the execution of the gaming application by the user; and
an interface coupled to the processor and operable to communicate event information associated with at least one of the game events to an enhanced services platform remote from the server. - View Dependent Claims (29, 30, 31)
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Specification