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3D Videogame system

  • US 20070035831A1
  • Filed: 06/19/2006
  • Published: 02/15/2007
  • Est. Priority Date: 12/19/2003
  • Status: Active Grant
First Claim
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1. A 3D videogame system capable of processing a video data stream by means of a graphic engine processing the 3D graphics requirements code, comprising:

  • taking instructions from an OpenGL®

    or DirecTX®

    program or application within a game engine;

    creating a pair of buffers or physical memory lines, corresponding to the left eye and the right eye;

    representing the image from the left virtual camera in the left backbuffer or setting the left image as a function of the camera position;

    calculating the position coordinates for the right view;

    representing the image in the right backbuffer as a function of the position of the left virtual camera;

    creating separate memory locations for the temporary graphics process or left and right backbuffers, in which an extra memory location is added when setting a right buffer located in an adjacent memory location different from the left buffer;

    implementing an additional independent display device in the display buffer but sharing the memory in an immerse manner so it will be able to discriminate and take the corresponding backbuffer;

    a graphics processing unit in addition to the graphics engine, where the RAM is increased for the independent left or right backbuffer;

    a graphics card with dual video output;

    generating left or right images in a different VGA or video channel.

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