Method and apparatus for challenge-based gaming using points and/or money
DCFirst Claim
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1. A method comprising:
- determining, by a computing device, that a mobile device associated with a first player is located in a first location that is designated as a non-monetary, points only wagering area;
in response to determining that the mobile device is located in the first location, automatically enabling, by the computing device, points wagering and automatically disabling, by the computing device, monetary wagering from the mobile device while the mobile device remains in the first location;
receiving, by the computing device from the mobile device, a challenge by the first player, in which the challenge identifies an amount of points selected by the first player and a second player selected by the first player against whom to place the challenge;
in response to receiving the challenge, identifying, by the computing device, the challenge to the second player;
receiving, by the computing device, an acceptance of the challenge from the second player;
in response to receiving the acceptance, forming, by the computing device, a wager between the first player and the second player based on the challenge;
adjusting, by the computing device, points in an account of a winning player of the challenge in response to determining an outcome of the challenge;
determining, by the computing device, that the mobile device is located in a second location that is designated as a monetary wagering area; and
in response to determining that the mobile device is located in the second location, automatically enabling, by the computing device, said monetary wagering and automatically disabling, by the computing device, said points wagering from the mobile device while the mobile device remains in the second location;
wherein the second location is geographically different from the first location.
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Abstract
Some embodiments may include a poker indexing service. For example, a multi dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described.
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Citations
21 Claims
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1. A method comprising:
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determining, by a computing device, that a mobile device associated with a first player is located in a first location that is designated as a non-monetary, points only wagering area; in response to determining that the mobile device is located in the first location, automatically enabling, by the computing device, points wagering and automatically disabling, by the computing device, monetary wagering from the mobile device while the mobile device remains in the first location; receiving, by the computing device from the mobile device, a challenge by the first player, in which the challenge identifies an amount of points selected by the first player and a second player selected by the first player against whom to place the challenge; in response to receiving the challenge, identifying, by the computing device, the challenge to the second player; receiving, by the computing device, an acceptance of the challenge from the second player; in response to receiving the acceptance, forming, by the computing device, a wager between the first player and the second player based on the challenge; adjusting, by the computing device, points in an account of a winning player of the challenge in response to determining an outcome of the challenge; determining, by the computing device, that the mobile device is located in a second location that is designated as a monetary wagering area; and in response to determining that the mobile device is located in the second location, automatically enabling, by the computing device, said monetary wagering and automatically disabling, by the computing device, said points wagering from the mobile device while the mobile device remains in the second location; wherein the second location is geographically different from the first location. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. An apparatus comprising:
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a non-transitory medium having stored thereon a plurality of instructions that when executed by a computing device, cause the computing device to; determine that a mobile device associated with a first player is located in a first location that is designated as a non-monetary, points only wagering area; in response to determining that the mobile device is located in the first location, automatically enable points wagering and automatically disabling monetary wagering from the mobile device while the mobile device remains in the first location; receive, from the mobile device, a challenge by the first player, in which the challenge identifies an amount of points selected by the player and a second player selected by the player against whom to place the challenge; in response to receiving the challenge, identify the challenge to the second player; receive an acceptance of the challenge from the second player; in response to receiving the acceptance, form a wager between the first player and the second player based on the challenge; adjust points in an account of a winning player of the challenge in response to determining an outcome of the challenge; determine mobile device is located in a second location that is designated as a monetary wagering area; and in response to determining that the mobile device is located in the second location, automatically enable monetary wagering and automatically disable points wagering from the mobile device while the mobile device remains in the second location; wherein the second location is geographically different from the first location. - View Dependent Claims (18, 19, 20, 21)
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Specification