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Method for generating the left and right perspectives in a 3D videogame

DC
  • US 7,666,096 B2
  • Filed: 06/19/2006
  • Issued: 02/23/2010
  • Est. Priority Date: 12/19/2003
  • Status: Expired due to Term
First Claim
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1. A method of displaying images in a videogame system that supports two-dimensional and three-dimensional display of the images, said method comprising the computer implemented steps of:

  • clearing left and right backbuffers in the videogame system;

    storing an image into the left backbuffer;

    determining if the image is in a two-dimensional format or a three-dimensional format, wherein when the image is in a three-dimensional format, calculating the coordinates of a second view position of the image and storing a second view position image into the right backbuffer;

    displaying the image stored in the left backbuffer onto one or more displays when the image is in a two-dimensional format; and

    simultaneously displaying the images stored in the left and right backbuffers onto the one or more displays to create a three dimensional perspective of the image to a user when the image is in a three-dimensional format.

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